Senior Game Programmer - C++ & Unreal Engine

Detalles de la oferta

Keywords Studios is one of the largest go-to technical and creative services providers to the global video games industry.
We provide integrated art production, engineering, audio services, testing, localization, and player support services for PC, Playstation, Nintendo, and Xbox video games.
Keywords Studios Australia consists of Wicked Workshop (Vic), Tantalus Media (SA, Qld, Vic), and Mighty Games.
In 2023 we added over 70 new, talented individuals, surpassing 250 employees in Australia.
We're anticipating similar growth for 2024.
Founded in 2001, Wicked Workshop is a leading game developer based in Melbourne, Australia.
With a long history of technical excellence and a passion for art and game design, the team continues to deliver at the highest level, working with some of the world's most prominent publishers across both console and PC.
Since acquisition by Keywords Studios in 2021, we are undergoing exciting growth as we gear up exclusively for AAA game development across various platforms including Play Station, Xbox, Switch, and PC.
Our engineering team is now 40+! Wicked Workshop and Keywords Studios strive towards a diverse and inclusive work environment.
We support and encourage underrepresented groups, gender, and neurodiverse candidates to apply.
We're currently looking for several experienced Senior Game Programmers who are eager to help us deliver the consistent level of quality and service our Wicked Workshop business is renowned for across the globe.
Key responsibilities: Working closely with producers, game designers, and artists to implement game features using C++.
Testing, debugging, refining, optimizing, and maintaining game functionality on console and PC platforms.
Staying up to date with new technologies and architectures.
Following Wicked Workshop standards and best practices.
Assisting and mentoring other programmers in your areas of expertise.
Skills and Abilities: Excellent programming skills in C++ with seven years or more experience.
Unreal Engine and Custom Engine experience.
Excellent problem-solving skills.
Strong skills in at least one game-related discipline (e.g., 3 D Maths, AI, Physics, UI, etc.).
Ability to write clear, maintainable code.
Demonstrated ability to create and deliver to deadlines.
Ability to work as part of a team.
Excellent written and verbal communication skills.
Good interpersonal skills and pleasant personality.
Ability to ramp up quickly with unfamiliar code bases or technical skills.
A genuine enthusiasm and passion for the games industry.
Qualifications: Relevant engineering, software, or gaming-related degree (preferred).
Additional Information: If you'd like to know more about Keywords Studios, we recommend visiting our corporate site HERE.
Our recruitment process typically consists of an initial review of your application, followed by a Teams or Phone interview.
For those selected to progress further, it may include an online assessment and two interviews which can be conducted onsite or remotely.
All applications will be responded to within five to ten business days where possible.
For those who make it to the interview stage, feedback will also be provided.
Should you wish to discuss Keywords Studios and our opportunities prior to making an application, please feel free to call our Head of Talent Acquisition, Stan Rolfe, on +61 416 048 976.
Leave a message and he'll return your call as soon as possible.
Please note Stan is based in Perth, Western Australia.
PERSONAL DATA PROTECTION POLICY: Keywords Studios is strongly committed to protecting your personal information.
By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy here.
Role Information: Studio: Wicked Workshop Location: Melbourne, Australia Area of Work: Game Development Service: Create Employment Type: Full Time, Permanent Working Pattern: Hybrid #J-18808-Ljbffr


Salario Nominal: A convenir

Fuente: Jobrapido_Ppc

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