JOB DESCRIPTION
Melbourne, AustraliaVFX – Asset /Contractor /RemoteApply for this jobThe Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.All positions are Work From Home roles.
You Can:
Create clean and efficient models based on creative briefs and / or reference materials
Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
Facilitate the creation of high quality photo real texture maps
Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
Maintain, alter or update models as required by client or supervisor feedback
Interpret abstract ideas into the creation of compelling photo real or stylized assets
Melbourne, AustraliaVFX – Asset /Contractor /RemoteApply for this jobThe Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.All positions are Work From Home roles.
You Can:
Create clean and efficient models based on creative briefs and / or reference materials
Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
Facilitate the creation of high quality photo real texture maps
Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
Maintain, alter or update models as required by client or supervisor feedback
Interpret abstract ideas into the creation of compelling photo real or stylized assets
You Have:
At least four years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
A Bachelor's degree in computer science, computer graphics or the equivalent combination of education and experience
A strong aesthetic eye for photo realism and keen eye for detail
A proficient demonstration of digital sculpting
A proficiency in creating both organic and hard surface models with efficient topology
A proficiency of Maya, ZBrush, Mari, and Substance Painter
Knowledge of Katana, Mudbox, Substance Painter and Unreal is a plus
A proficiency of photo real texture painting and physically based look development
Highly efficient UV layout experience using an UDIM workflow is required
A technical understanding of OCIC colour space
TD skills (Python, C++) are preferred but not required
An understanding of multi-pass rendering and 3D scene layout is preferred
Strong communication and organisational skills
The ability to take direction and implement feedback with a positive attitude
An approachable, proactive and accommodating attitude
An innate desire to stay informed of current technologies
Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
A team oriented mentality with a 'get it done' attitude
The ability to thrive in a high-pressure environment
Come as you are. Luma is a committed equal opportunity employer
Apply for this job
Melbourne, VIC
Promote local employment to your region, community or member organisation with a uWorkin Talent Community. Find out more .
#J-18808-Ljbffr